NOTE: The kit is not software, but rather documentation on how to create themes. This documentation is very complete, so much so, that at first it is daunting. Please take the time to read through it all, very carefully, and if you need help understanding anything, feel free to contact us about it. Download Now 0. Note: This Rally Room Server software is somewhat technical in nature, and is for experienced users only.
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Subway Surfers. TubeMate 3. Google Play. Biden to send military medical teams to help hospitals. This has been changed to maintain times by the High Performance Counter. The HPC is more precise than the system clock, and is not subject to changes of the clock, such as when the clock is changed for Daylight Savings Time. This was a little burdensome, so it was condensed to one confirmation.
This corrects the problem of people canceling and upon retrying, being greeted by an automatic refusal, which looked like the host was being hostile. For Room Operators, the Ignore Private Messages checkbox is now disabled and permanently in the unchecked state. This was done to prevent users from not being able to get help from a Room Operator if what they needed help for required the discretion of private messages.
CHANGED — Players are no longer allowed to ask for a new game, to setup the board, to load a saved game, or to import a game into an existing Rally Rooms game more frequently than once per move. It now displays to the player that is not hosting the table on ALL new games, no matter how they entered the game, even if they are already at the table and sit to play from a spectator position.
Once their opponent granted permission to set up a new game, the game automatically started when the new game is set up, without the opponent having the opportunity to preview the new rules prior to approval. Now, the table host first sets up the new game, the parameters of which are sent to their opponent for approval or decline. However, if the opponent rejects the new rules, the current game then resumes, and the new game is cancelled.
CHANGED — Made the popup box that tells spectators that they are waiting for the players to decide whether to play again an optional screen. It was a generally unnecessary screen, and was distracting for some players. This has been changed to only keep one unique URL should it be repeated in chat. CHANGED — When a table host would attempt to kick their opponent from the table, in previous versions, the table host was prompted to resign as part of the kicking action.
Since the resignation and kick would occur nearly simultaneously, this led some players to believe that they were booted from the table unfairly. In order to alleviate such misunderstandings, this was changed to require that the table host resign FIRST, as a separate action, THEN, once the resignation has been completed, the table host could then invoke the kicking action.
The opponent would never see the loaded game prompt you sent. FIXED — A problem existed where players were occasionally running into a situation where the table buttons were no longer accessible were disabled , although they visually appeared to be normal. Although this was by design, some users found it confusing, so it was changed. This has been fixed to filter out trailing periods.
FIXED — When attempting to load a game, if the game needed to be reloaded, or another game loaded, it would not allow you to ask again at all, stating that it was waiting on a response from your opponent for a previous load game request. This has been fixed so it properly tracks when load game requests begin and end. FIXED — Occasionally, the asynchronous nature of how moves tie in with the move animations were causing moves to run over each other in spectator view of very quickly played games, resulting in missing pieces on the screen This problem is now resolved, so login attempts always get to the server without problems or delays.
Other than the server not being available of course! This has been fixed by comparing Player ID with the Player ID of the previous player object, and if they match, the old object is immediately destroyed, letting the player assume a new connection to the server without having to choose another name. This would happen because at one time they even if accidentally had elected to enter the new table, but then decided to cancel, not having received a response from the table host… then, in some special cases, the approval message was still sent to their copy of the game, in spite of them already being in a game, result in seeming to be mysteriously and inexplicably moved to another table.
There were two separate causes for that behavior, this and the last items, which made it extremely difficult to pinpoint. This was because the server manages objects in several collections, generating a new hash key for an object when added to a collection.
This has been fixed so hash keys are guaranteed to always unique, thus not requiring modification when moving to a new collection or sharing with two collections.
That simple fix results in many oddities being resolved. FIXED — When a player left the table, in certain recent versions, they would show up as having left twice in succession. This has been finally resolved. With private messaging still OK. The idea was to make it possible for very serious players to create a non-distracting environment. However, after further consideration, we realized that serious players would either not allow spectators, or close the table chat window. So, in the end, we decided against this addition.
At this stage, both players probably know how it goes, and only a personal message is really absolutely necessary. With previous versions, you had to shut down ChessRally to auto-launch a new. This issue has been fixed. This helps preserve the integrity of the ratings for the Online Rally Rooms. For example, if playing a significantly higher rated player.
We deemed it better to have games accidentally unrated no negative consequence as opposed to accidentally rated potential negative consequence. The ratings floors are a normal part of the USCF ratings model, and as such, they were included in all previous versions. Since there was so much confusion, and the allowance for cheating the ratings system, we decided to eliminate them. Although a player still gets a modest amount of points if they draw against a higher rated player, and a player loses a modest amount of points if they draw against a lower rated player.
While this is accurate to how ratings systems work, since draws are 0. This was done to make the new and improved ratings system start off a level of integrity for the system that will hopefully be respected by all, since all the ratings and statistics issues and cheated games from 2. It also prevents a user from installing an older version to manipulate their rating, then upgrading to 2. This way, it can save on overhead if several similar themes need to be created.
This was done to a show the user a set of 3 pieces so they are likely to be attracted to one or another — instead of locking them into the default pieces until they change it, and b to let them know up front that there ARE other choices, including the downloadable themes. Users can disable that in the Options screen, thereby suppressing the prompts altogether. Also, a checkbox was put on these prompts to disable further prompting without having to go to the Options screen.
ADDED — Made new popup that displays when a user closes the table window, captured pieces window, and move history window. The popup will instruct the user on how to restore the window, and offer to restore it immediately as well.
This alleviates the problems some users have had accidentally hiding those windows, and not knowing how to restore them. This can be enabled or disabled at the Options Screen. ADDED — Computer players now know their own names, and will use it in some appropriate sentences when the user converses with the computer player in a single player game. ADDED — Computer players now can respond to laughter when the user converses with the computer player in a single player game.
This will resolve a number of problems, including mass player-disconnect when the clock flips for daylight savings time. This has been changed, so that window now offers a CHOICE between the two modes, which really forces the user to recognize the different modes, and decide which is best for them.
Or, one buddy with two profiles. All trial users that install update of 2. Also, uninstalling version 2. Once version 2. The countdown still occurs in the second half of the trial period, as to compel them to read about the upgrade, if they have not done so already. Also, the layout and graphics were improved to hopefully be more compelling and clarifying, while making the process as easy as possible. In other words, the actual process has not changed, just the presentation, so users that may have been confused by the way the form was being presented can now see what they need to do much more clearly.
This only occurs if they are not currently logged into such an account. This situation is created when the player has only their king and no other pieces, as it is possible if such a player did have any other pieces other than their King to create a checkmate scenario provided the opponent has enough pieces to potentially block themselves in.
As such, we did not implement this in the same way, since a game COULD however unlikely end in checkmate for the player with what amounts to low mating material. So, if a player was using 2. As such, for email games this condition shows a regular draw, not draw for insufficient material. As such, this was changed to more accurately represent the terminology used in chess tournaments worldwide.
This allows a couple of players who are learning how to play to move back to a much earlier position in the game if they both so agree. This was changed to allow approximate whole page jumps really, 25 lines , as one might expect from a scroll area click. This has been changed to display ALL missing components in one error message.
This allows the new warnings about FIDE compliance or lack thereof to make better sense. Such characters have special meanings to the file system, so when ChessRally would recommend a filename for saving, including the player name with illegal characters, the Common Dialog control would return an error that resulted in the inability to save the game.
This has been fixed so such characters are filtered out of the proposed filename, resulting in a successful save. FIXED - In all previous versions, there was a glitch where one could castle with the King only… if the corresponding Rook had had been captured before it was ever moved. Talk about egg on the face!
This makes these particular PGN games unreadable in other chess software, and is now fixed. FIXED — Keep-alive messages were being sent every half second, when only needed every 5 seconds as originally intended. Naturally, this was changed. For example, going from to during animation, then showing for a quick second, then going to as expected. This was merely a visual glitch, and did not reflect the actual value of the clock, and it has been fixed. FIXED — In previous versions, ChessRally allowed castling maneuvers that where the king could capture a piece on the square it was intending to occupy.
This would happen on more recent versions of the Pentium 4 and similar processors. This has been resolved. However, this would always occur when one instance of ChessRally was being unloaded while another instance was simultaneously being loaded. The reason for the failure was a sync error during thread shutdown of the ChessRally. In such rare cases, most memory was freed, so there was really no reason for fresh instances of ChessRally to not be allowed to run.
The issue was merely graphical in nature, and is now resolved. This has been fixed throughout the program. This has been changed to include Windows ME in the list. Many other changes were also made on the Rally Rooms Server side, including the capability for Room Monitors, new and improved heuristic chat filters with can now filter player names as well, client and move authentication to prevent cheating , and a bunch of other stuff that will improve the ChessRally experience.
ChessRally 2 Update Build - February 5, :. ChessRally 2 Update Build - February 4, :. ChessRally 2 Update Build - February 3, :. January 18, :. NOTE: A lot of little things have changed since the last ChessRally 2 Beta, including some minor but fundamental changes to the underlying protocols for Direct Network and Rally Rooms games, so if you have the Beta still installed, uninstall it completely, then re-install from the link above.
If you don't, you will not be able to connect to the Rally Room Servers, or to other copies of ChessRally 2 , as the protocol version numbers have been incremented.
Many enhancements and new features were added to ChessRally 2 from I-Chess 1. After many enhancements were made to the program, and the release of I-Chess 2.
In doing so, Ingenuware discovered that the domain was taken by a web service called "iChess", which had been in existence since , about a year and a half before the very first incarnation of I-Chess. After lengthy discussions with the owner of the ichess. The guys at Ingenuware decided that it would be in everyone's best interest if Ingenuware came up with a new name. After massive brainstorming, searching, and toying with name possibilities Ingenuware even took some public opinion surveys , the name "ChessRally" was chosen.
After just a few weeks, once the guys at Ingenuware got used to the new name, they fell in love with it The "ChessRally" name spoke to the emphasis of online interaction in the new version far better than the name "I-Chess" ever could have. I-Chess 2. Since I-Chess 2. It was at this time that the "Email Game" feature was added to the program, in order to attempt to capture a "viral marketing" element to distribution.
This new "ad" partner also shortly went out of business, leaving only one major "adware" company left, which never returned Ingenuware's calls, causing 2. Still determined to bring in some revenue to justify the hundreds of gigabytes of downloads every month, new ways to improve the game and outright sell it were needed. So, the team at Ingenuware started paying close attention to user feedback for I-Chess, looking for ways to make the program "great" - truly worthy of selling at a reasonable price.
But what of all of the I-Chess freeware users? Ingenuware didn't want to abandon them either, so new game types were introduced so Ingenuware could offer "I-Chess Gold Edition", with all of the new features, and "I-Chess Free Edition", with some of the features to still make it a great free download.
In an attempt to capitalize on the massive amounts of downloads of I-Chess 1. The game was still the same as version 1. The "ad" company Ingenuware chose to go went out of business before this version could be released Ingenuware shops for a new "ad" partner. I-Chess 1. When ImpulseStudio 3.
Also, bugs reported over the course of the year were fixed. Not only that, but you can also play against a computer opponent with several challenging levels of skill!
ChessRally has it all! Download This Chess Game Today! For a complete version history, click here. Screen Shots. ChessRally Themes. ChessRally Email!! Technical Support.
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