Mario and sonic at the olympic games archery help




















Also, there are more than five different mini-games, with increasing difficulty modes, and that is basically it, as you'll be able to read below. Olympic Trivia In this mini-game, you will see a sequence in the upper screen, and you'll have to follow that very same sequence in the lower screen, by quickly tapping the same jewels which were activated in the upper screen. As you advanced in levels, you'll see more jewels and the sequences will become more complex, but you should be aware that only have to score five points in each level to advance to the next one.

Complete all five different levels in order to unlock all the information and two CDs one for Sonic team and one for the Mario team , which you can play in the Jukebox. Now, some trivia connected to this minigame: Q: Which colors are used for the five rings of the Olympic symbol? A: In order, they are blue, yellow, black, red, and green. At least one of these five colors is used in every national flag. Q: How do they determine countries and locations where the Olympic Games will be held?

Q: Which continent hasn't been host to the modern Olympic Games? A: The modern Olympic Games haven't been held in Africa. Q: How is the Olympic flame lit? A: The Olympic flame is lit by the sun's rays in Olympia, Greece. Q: Which team marches last in the Opening Ceremony? A: The team representing the host country marches last. That's all for this section Modern Olympic Games In this mini-game, you have to throw the green shell to the upper screen, so that it hits as many opponents as possible.

Be aware of Boos they can only be hit when they're fully visible and Bob-ombs they explode on impact, destroying your shell , but everyone else is just safe to hit at all times. As you advance in levels, tougher enemies will appear, but you only have to score 10 points in order to unlock the next level. Now, some trivia connected to this minigame: Q: Where were the Games of the first Olympiad held?

A: They were held in Athens, Greece. Q: When was the first Olympic torch relay? A: The torch relay was introduced in the Berlin Olympic Games. A: The Olympic Games in Berlin. Q: Were there ever non-sports events in the modern Olympic Games? A: Yes. From the to Games of the Olympiad, there were art competitions in architecture, literature, painting, sculpture and music. Q: Was the ocean ever used for swimming events at the Olympic Games? Beijing Here, instead of facing a single mini-game, you will be finding three different ones, all based on cards.

The first and the forth one makes you match the card seen in the upper screen with one from a group seen in the lower screen.

Later, the game becomes harder, and you'll have less time to find the right one. The second and the fifth one makes you match pairs from the cards displayed on the field. There is no easy way out of that one, and you'll be probably relying on luck and your own memory.

The third game simply makes you keep track of a certain card, and then moves them all across the board. In the end, you must point to the right card. Be aware that the number of points required for each mini-game and level deeply varies, and you must complete all five different games in order to unlock all the information and two CDs one for Sonic team and one for the Mario team , which you can play in the Jukebox.

Now, some trivia connected to this minigame: Q: What is the nickname of the official mascots of the Beijing Olympic Games? A: "Fuwa," which translates to "good luck dolls. Q: What is the meaning of the combined names of the five mascots?

A: If you put together the names of the five mascots, Beibei, Jingjing, Huanhuan, Yingying, and Nini, you will get: "Beijing huanying ni. Q: What are the missing words in the Beijing slogan below?

A: It will begin at pm, August 8, Eight is a lucky number in China, symbolizing growth and development. A: The torch relay will last miles and travel 85, miles ,km from Olympia to Beijing. It will travel the longest distance and include the largest number of people of any torch relay so far. Ancient Olympic Games In this mini-game, you have to control a blimp, and use it to gather as many golden rings as possible. You can use your control pad to move it left, right and down, but in case you want to take your blimp up you will have to blow some air onto the microphone.

Ten points, which you get by collecting rings, are enough to complete each level. Now, some trivia connected to this minigame: Q: Why are the Olympic Games held every four years? Q: Was there only one event in the ancient Olympic Games in B.

It was a running event, called the stadion or stade. Athletes ran the length of the stadium, a distance of about yards meters. Q: Were there any team sports in the ancient Olympic Games? A: Team sports were not included in the ancient Olympic Games.

Q: Is it true that ancient Olympic Games included chariot races? A competition for a four-horse chariot race, a tethrippon, was introduced in B. Two more chariot races were added later on. Q: What was the "pankration" event?

A: An event in the ancient Olympic Games, the "pankration" event was a combination of wrestling and boxing. The match continued until one of the athletes surrendered. About Athletes In this mini-game, you have to split the enemies that come in the conveyor belt to the proper box. Simply use your stylus to grab each of the enemies and drag them to the proper place.

As you advance to the higher levels, more boxes will appear and the conveyor belt will start moving faster, but 15 points are usually enough to complete each level. Now, some trivia connected to this minigame: Q: What is the Athletes' Village like? A: The athletes live in the Athletes' Village during the Games, and it has training fields and cafeterias.

There are even banks, post offices, cleaners, and souvenir shops. Q: When did female athletes first participate in the Olympic Games? A: Their participation started from the second Olympic Games held in Paris in Q: Who recites the Olympic oath in the opening ceremony? A: An athlete from the nation that hosts the Olympic Games gives the oath, on behalf of the participating athletes from every country. Q: A perfect performance only got a 1. A: In the Montreal Olympic Games, Nadia Comaneci, a Romanian gymnast, performed a perfect routine for the first time on the uneven bars.

The scoreboards were not equipped to display scores of Q: How old was the youngest person to place in the top 3 at the Olympic Games? A: Greek athlete Dimitrios Loundras was 10 and days old when he came in 3rd in the parallel bars gymnastics team event at the Olympic Games.

Jukebox In this Jukebox you're allowed to listen to some classical songs from the Sonic and Mario series. At first, you'll be stuck with the gallery's theme song, from this very same game, which has an image of the Parthenon, but as you complete the mini-games mentioned above you will unlock new CDs to listen to, each containing a different theme song from the Mario and Sonic series.

Apart from that, there's not much else to do here. Mario Bros. I really hope you know what this one is all about, or else maybe you shouldn't be playing this title. As always, this option enables you to tune up some of the gameplay areas, such as its sound, and it isn't really important.

More often than not, it is the kind of thing you'll always try to ignore. There's no way to configure it, at least in this game, and therefore you may want to try this option if you're having trouble with any of the events that require you to produce some sort of sound. Characters and "Mission" mode mini-walkthrough Next, there is a description of all characters selectable in this game, alongside with some basic information on them and a mini-walkthrough for their five missions and one extra, which is only available once you beat the other five , available in "Mission" mode.

If you just can't beat your opponents, keep on quitting and retrying this mode until you get some that are more unskilled than your current setup. Finally, a mission will only be available if you've already unlocked that particular event, which you can do by playing the "Circuit" mode up to its end, unlocking tons of new events on your way there.

Also, the sixth mission for each character only becomes available when you complete the first five, in no particular order. If you keep spinning "Knuckles" after the 3-second countdown expires, he will perform a slightly weak throw, which will be easy to outdo.

On your second throw, repeat it but spin your character faster than before. For the last attempt, simply throw the hammer as you'd usually do, to perform a good record and finish this objective once and for all. If, when you see the "Final Sprint" warning, are in first place, you may want to settle down and let the second opponent magically outperform your character, before starting to run at cruiser speed. Also, this is the kind of event which you may want to get specific opponents on, since outdoing characters who have a Speed Type may be hard to complete.

Then, on the jump itself, input all commands, there's no easy way out of that one, simply try to input them as quickly as possible and without commiting any mistakes. The objective is not very clear, but what they are asking you to do is score at least five points by using smashes i. It is hard to master, but if you're facing a weak opponent it becomes easier to do.

If you fail it by then, you should do it when two baskets cross each other's path, but be aware they move at different speeds. Defend as much as necessary, dodge to the left and right followed by quick punches and use your specials only when his gloves are sparkly - he will counter your special, but if you press "A" as quickly as possible your attack will outdo his, and he will suffer all the damage of your strike, which is a good way to defeat him here.

For events or circuits which require a lot of power, such as throwing javelins and hammers, or for boxing. If, at the time you're reaching the goal, you're in first place, keep on swimming BUT slower, so that you end up being second at the end. Doing all this will probably get you the requirement you're asked for. Be sure to remember that your opponent is randomly chosen, and if you just can't do it, keep on heading out until you find an opponent that better fits your needs.

Try to get the best items as quickly as possible red, blue or green shells are great and aim them at your opponents quickly. If you just can't do it in time, keep on trying and, sooner or later, I'm sure you'll be able to complete this mission. Circuits with lots of events that require power and stamina will do, too.

Lift up, then slide right when you see the "! The best way to accomplish this is by facing someone who has high speed such as Sonic or Shadow, but NOT both at the same time! If done correctly, you'll achieve the required rating each time you restore your stamina. Simply wait until they cross each other's path and shoot, destroying two with a single shot.

It may take you a while to master it, but it's not difficult at all. It's also a matter of luck, but this isn't that hard. Instead of rushing across the place, simply take your time don't acelerate or use any mushrooms to collect all the item boxes that cross your path.

Be sure to notice the presence of a part of this stage which has two possible paths to follow, and they both contain items. He is good for swimming or cycling events, or for circuits that require very few skill and limited speed.

It's also a matter of luck, and there's no sure way to instantly do exactly what they want. Be sure to look at their colour and shoot quickly - it's a matter of practice, and it may take you a while to master what you are supposed to be doing here. Next, try to enter all the golden rings until you reach three small islands, placed around m after the departure point. When you get there, quickly go down and land on one of the islands, but try to aim at the very same beginning of it, or "Mario" may be thrown to the water.

As soon as he touches the ground, be sure to quickly rub him, as that will give him some more stability, and he won't as easily fall on the water. Repeat four more times, and you'll win. Without that initial boost, you don't stand much of a chance against him. All-around characters are good at almost everything, but this one is better fit for normal table tennis and fencing.

Also, he is good for circuits which have a wide variety of events. Try different kinds of initial runs and different angles for throwing the javelin, and after a while you'll manage to beat it. If done correctly, and you're lucky, you'll win like that. Basically, you have to get all the possible items and throw them at your opponents as quickly as possible, in order to eliminate them all before you or them fall on the water.

You may want to give your character a small departure angle i. Keep on trying to get items from the first three lines, throw them as quickly as the item selection stops spinning and, eventually, you'll win.

If she uses her special attack and you have one of your own, be sure to use yours to counter hers. She is tougher than she looks, but countering her special attacks and trying to dodge most of her moves is the best way to defeat her.

For events that require running and involve stamina, but she is also good at events which require jumping. Circuits which require limited power will be good for her, too.

On your way back, be sure to keep track of your current position, and hold yourself until you're in the third place. When that happens, start giving it everything you got again, and you'll manage to complete this objective.

Easy, hum? Sure, there's some wind, but with a bit of practice it becomes easier to do. Try to jump over all the spiky walls, use the acquired items in the way that better beneficts your current situation if, for example, if you have a bomb and you're in a clear first place, simply throw it away , and always try to keep your speed at its maximum possible value.

During events that require speed and stamina, such as m normal and hurdles ones ones or cycling. Circuits which require limited stamina and power are ok, too. It is easier to do if you realise that the available sequences are always cyclic, and that the buttons you have to press tend to repeat themselves rather frequently.

So, instead of trying to win it, always monitor "Peach"'s current position and try to keep up with her, so that you and she cross the finish line next to each other. This is an hard event, and your final result depends heavily on who you're confronting.

When you need a well-balanced character for one of the circuits. From there on, just give it "Sonic"'s all and you'll be fine.

Try to inspire your character as much as possible, followed by a dash as quick as possible. As for the angles, there's nothing I can help you with - keep on trying and practising, sooner or later you'll manage to do this extremely hard task.

Obviously, at such a time you should stop rubbing the screen, instead focusing on jumping - if done correctly, this is the action that you have to repeat seven times, which isn't that hard. You can either try to predict the opponent's moves which is slightly hard to do or stick to a pattern, which is less effective but may work better - something among the lines of left, right, left, right is perhaps more effective than it sounds.

When it is full enough i. Be aware this only works if the opponent is next to his corner, or else he will just suffer some damage. Repeat until you're done. Bearing in mind that "Sonic"'s greatest flaw is his lack of stamina, by doing so you will be able to win without much effort. Whenever you're facing an event or a circuit that requires a lot of speed.

Keep on getting new characters until you find one that you can predict, and defeat him. Also, there is a small tip that you can use - return the first two shots normally, and when the third one is approaching your character be sure to use her special attack. If done correctly, this will return the opponent's special shot with one of your own, which is perhaps easier to do than simply use yet another normal return.

The first part of the level is indeed easy, but the second one requires you to shot down 12 baloons with 10 bullets - a hard task, which becomes a lot easier if, by the time you have a few bullets left and there are no balloons crossing the screen, you quickly release the content of your weapon and reload it - unless you do that, you will lose this level, since you won't have enough bullets for the balloons that will later be seen in your screen.

For circuits that require limited power. If you fail that part of the event, your opponent will quickly end up in front of you and you'll lose. Next, you just have to dash as quickly as you can - if done correctly, and since these two have the same speed, you will win. Instead of rushing across the stage, simply take your time, and try to get the stamina as quickly as possible.

It's not impossible to collect all pieces of stamina in a single lap, but it's easier if you do it in two laps, with the second one serving for the items that you may have missed in your first one. When you see that your opponent is actually weak enough, i. Red and green shells, for example, are specially good to throw the opponents in front of you. If, later on, the only opponents left are behind you, reduce your speed you can do so by hitting the green walls or the limits of the stage and wait until they are in front of you to throw them some item.

Just like a certain friend of his, this is a character that you should use in events or circuits that only require a lot of speed. Aim for an entry angle of around to degrees. It's all a matter of timing. This is easier to do if you're facing characters weaker at this event, such as "Bowser". There's no tip I can give you, simply try to do them all as quickly as possible. Keep on heading to item points, getting new coins on your way there, and as soon as you get red shells use them, since they will stalk your opponents and give you important coins quickly.

It's a matter of luck and timing, try it a couple times and, sooner or later, you'll be able to do it. Since your opponent isn't normally that quick, the difference victory and a loss relies only on your starting dash, which may easily put you in front of him. Mostly for the m hurdles event, or circuits which rely heavily on running events. Try to tap the place where her feet will be standing and it will go fine. If you input the 10 keys shown in there, you'll win.

Next, attack as much as you can and, hopefully, the opponent will never manage to hit you - for some reason, they seem weaker when you're facing this mission.

Your score isn't important at all, you just have to shot ONLY when you are going to hit something, and if you actually follow that advice you will win this stage rather easily. Simply demolish her as you'd normally do, using "Peach"'s own special attack to counter the one of her opponent, and everything will go fine. Swimming events, or circuits which require close to no power. You just have to hit all the moving targets, which you'll be able to easily do after training a bit.

Then, just don't do any mistakes, will you? It's not that hard to accomplish. Since you don't have to win the race, simply wait until all your opponents have reached a significant part of the race before actually attempting to reach your goal. Try to jump while running, but be aware that sometimes your opponents will throw items at you, which actually count as damage and will make you lose the event.

Also, if you ever get the green shield item, use it as quickly as possible, since that one actually protects you against damage, i. Get as many items as possible, and use them to receive coins that your other opponents may have captured, specially the green dinosaur, since he is the one that matters the most.

Also, try to dodge all the items thrown at you, since they are also an important threat here. For table tennis, jumping events, or circuits which rely mostly on skill and stamina. Ones such as "Tails" are hard to defeat, but remember that you can get different opponents by exiting this mode and later re-entering it, which is actually worth a shot here.

Yes, this is as hard as it sounds, and it may take you quite a while to successfully accomplish what you are asked for in here. You need to have a full dash before jumping, a time during which you should press the jumper. In the air, try to do all the motions you're asked for they are random, and you may want to try several times to see all the motions available and how hard to complete they actually are and land without falling.

If you follow all these guidelines, you'll be closer to that perfect score, but ultimately it also depends on your own personal skills.

You may have to practise for a while before you manage to do this entire task, but it isn't as hard as some of the Triple Jump events that other characters are asked for. Before you notice it, the time will be over without much effort - don't bother with either coins or items, since they aren't helpful for the task you're trying to achieve.

Eggman when he's in top condition! For events which require jumping, table tennis or circuits which require high skill and a lot of stamina. Instead of looking at your opponents, constantly look at your stamina bar and focus only on keeping it from ever being used, since that would lead to your defeat.

Instead of rubbing the lower screen, as you'd normally do, it is better if you do some slow rubs, as they make it easier to keep track on the speed bar, and easily allow you to focus on the stamina issue. Make noise towards the microphone when you see the "! Instead, exactly after you throw it, you'll see a small "!

It may take you a while to master all these sections, but it's not that hard to do. The only problem is that they are moving faster than usual, and that will be it - score once, even if it ends up being with a lucky strike, and you'll win. If done correctly, you'll be able to defeat him without much effort. For events which require jumping, or for swimming ones. A variety of Dream Events offer surprising objects and new character-specific moves.

Play as your favorite characters from the world of Mario and Sonic, including Luigi, Tails, Yoshi, Knuckles, Peach and Amy, each with unique movements and stats. SuperChaosControl 23, views. Successfully complete all five mini-game levels through the five Gallery doors to unlock one Mario and one Sonic music track in the Gallery's Jukebox. Aquatics: Get Gold medals in all Aquatics events.

Archery: Score points in the Archery event. Blaze: Successfully complete Mission mode with Blaze. Bouncing: Score a perfect 10 in the Trampoline event. Bowser: Successfully complete Mission mode with Bowser. Collaboration: Play at least one event with all characters. Daisy: Successfully complete Mission mode with Daisy. Dream: Get Gold medals in all Dream events. Fencing: Win a Fencing match without losing any points.

Field: Get Gold medals in all Field events. Full Play: Play all events. Gallery Owner: Unlock all gallery items. Gymnastics: Get Gold medals in all Gymnastics events.

In the event of a tie in point score, the archer who took the shortest time to aim wins. To aim each shot, the player must hold down and and pull the Wii Remote towards them to draw their arrow. The cursors for the Wii Remote and Nunchuk will then appear on a target face, and the player can aim their shot by pointing the Wii Remote at the screen to move the cursor to their desired area of the target while it is still drawn back, and move the Nunchuk cursor to overlap it by tilting the Nunchuk in the desired direction.

The Wii Remote cursor is a red cross, while the Nunchuk cursor is a green square with a Nunchuk in it that indicates the direction the player should tilt it in to align their shot, which shines yellow when the two are overlapping. The closer the two are to each other, the more accurate the shot will be. As well as where the player aims, the shot is affected by the wind speed and direction, which is indicated before the player takes their shot and remains constant for the duration of the shot.

The wind will blow the player's arrow off in the direction of the arrow indicating the speed, with the distance depending on strength of the wind, which ranges from 0 to 9m.



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