Official golf rules pdf




















The player with the lowest total score, summed after nine plays, is the winner. This variant is played with 2 standard decks. Three cards are turned face-up to begin play. The same rules as 6-card Golf apply, except pairs do not score zero points, three matching cards in a column score zero points.

In the event you have two intersecting rows of equal cards, players must before the game consider how to score this. Many players will remove the block or line of equal cards. This game must be played with at least two standard card decks. Any two cards may be flipped face-up. From then on, 6-card Golf rules apply. Hi Warren, The game is played slightly differently depending on the version you are playing.

For Four card Golf, players continue playing until they knock, once both players knock scoring can begin. Hi, knocking allows a player to basically pass their turn without having to draw and affect their layout. This will also end the round after once each other player has had one last turn. Knocking can only be done by one person per round. Dealing Both the deal and the play moves clockwise. Playing The player left of the dealer starts and play passes on clockwise. A turn offers players three options: Players may draw a card from the draw pile.

You may use this card to replace any four cards in your layout, but you cannot look at the face of the card you are replacing. Try and remember which card is the replacement. Move the card you choose to replace in your layout face-up to the discard pile.

You can draw from this pile and simply discard the card, face-up, without using it. Players may draw a card from the discard pile. Since these cards are face-up, you must use one to replace a card in your layout, then discard. You may not put the drawn card back in the pile without changing your layout. Players can also choose to knock. Clubs and balls.

Clubs : You can carry a maximum of 14 clubs. If you have a 15th, leave it in the car to avoid complications. The 14 clubs can be a combination of anything you like. You do not need to have 14 clubs - it's just the maximum and there is no minimum requirement besides 1. Ball : You must finish a hole with the ball you started it with. You can change a ball between holes but not during a hole. However, if you lose a ball during a hole, you can use any other ball as the new ball in play.

You must tee the ball up behind the line created by the tee markers. You can tee it up anywhere between the two markers and you can tee it as far back as the length of two drivers. So if your driver is 45 inches, you can tee up to 90 inches behind the imaginary line.

Never in front of the tee markers. This is a common mistake so I learned early on to just tee it one foot behind this line to always make sure I was behind the line. If the ball falls off the tee before you swing at it, it doesn't count as a shot. Just put it back on the tee and roll your eyes at the lame joke someone will crack when they say ' one '. If you swing at the ball and miss it completely, that counts as one shot. If it falls off the tee from the wind you generate, you must play it from that position without putting it back on the tee - that was your first shot.

You are now hitting number two. Order of play on the tee is determined by the score from the previous hole. The lowest scorer hits first and in order of lowest to highest score until everyone has hit. The exception to this is if your friends play 'ready golf'. This is where whoever is ready, hits the ball regardless of their distance to the pin. Very important: On the tee, stand outside the teeing ground when others are hitting.

Don't stand directly behind the ball, looking down the fairway watching your friend play. This is distracting for him. When your friend is hitting, you should not be visible in his peripheral vision. Rules: During play of a hole. You must play the ball as it lies. You're not allowed to kick it or move it to a better spot and neither is your long-toed caddie!

You cannot use a tee to tee the ball up in the fairway. This is for the tee box only. You can't make the lie better so be sure not to press your club down very hard behind the ball to try flatten the ground. Also don't press behind the ball with your foot to make it easier to hit the ball!

This rule is broken by a lot of people! You can only stamp your foot behind the ball on the tee for your first shot. No breaking or bending branches to allow you to swing easier at the ball. When you're in a bunker always remember to not ground the club in the sand behind or in front of the ball. Also no raking before your shot or using your fingers in the sand to test the consistency.

You can remove impediments like leaves and stones from the bunker. Also, if the club incidentally touches the sand, like while you're walking to your ball there is no penalty anymore.

Just don't test the sand with your club! The exception to the testing of the sand and hitting the sand on practice swings does exist. You can do it in "waste bunkers" - make sure to find out before a round where they are on the course. In a water hazard now known as penalty area , sometimes there is no water and you can play out of it. You can ground your club in the water hazard.

You can't place anything in front of your ball for aiming or have someone stand in front of you to aim at them. You can however, use leaves and stones and grass that were already there to line your club up to for alignment! You can pick up sticks, stones, leaves, rocks, boulders, feathers, dead grass, pine needles that are around your ball but make sure not to move your ball because then that's a penalty.

Use your hands to move the impediments because dragging your feet and kicking and changing the surface is not allowed. You cannot break any growing thing to improve your lie.

If you really have a big problem, better to take a penalty drop within 2 clubs from where the ball is. You mark it, and pick it up and measure the 2 club lengths. Then you drop the ball and add one shot. Then you hit your shot from the new position. Practice shots. You can take a practice swing at fresh air but you can't actually hit a ball before your shot.

You can hit an acorn on the ground or a stone if you like but no golf balls. Your practice swings cannot hit the ground in normal bunkers. They can hit the ground in waste bunkers.

Order of play. The player furthest from the hole is supposed to play first. This is a good rule to follow initially in a new group of players. Someone will tell you that they play 'ready golf' which means whoever is ready can play without too much concern for order of play. If you do play 'ready golf', make sure you don't play while someone else is playing.

Establish who is going first if you are confused. Hitting the ball. You need to hit the ball with one strike. Golf Rule 21, Cleaning Ball Golf Rule 23, Loose Impediments Golf Rule 24, Obstructions Golf Rule 28, Ball Unplayable Golf Rule 29, Threesomes And Foursomes Golf Rule 33, The Committee Golf Rule 34, Disputes And Decisions. Golf Rule 1, The Game. Golf Rule 2, Match Play.

Golf Rule 3, Stroke Play. Golf Rule 4, Clubs. Golf Rule 5, The Ball. Golf Rule 6, The Player. Golf Rule 7, Practice. Golf Rule 10, Order Of Play. Golf Rule 11, Teeing Ground. Golf Rule 14, Striking The Ball. Golf Rule 16, The Putting Green. Golf Rule 17, The Flagstick.



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